The guide
The step, tip and next objective stay together in the compact panel.

CLASSIC ERA / HARDCORE
Your next step. The right preparation.
And room to enjoy Azeroth.
Cautious Alliance 1–20 · Alpha version.
4 races · 20 Era combinations · In-game testing continues.

A guide with a light touch.The panel fades when you choose.
FR · EN · ESThe same companion, in your language.
Free engine and 1–20 guide.Public download in preparation.
YOUR TURN TO PLAY
Try the panel: a step, a gathering objective, a word of caution. Then give it the space that suits you.
Hardcore · Classic Era · Cautious 1–20 route · Alpha 0.25
NEXT STEP
Stay along the edge of the vineyards. Pull isolated enemies and keep a way out within reach.
Northshire · Vineyard edge
QUEST OBJECTIVE
Keep gathering without losing track of the route. Try picking up the last piece of firewood.
3 / 4 firewoodElwynn Forest · Gathering example
PREPARATION
Your health is low before the next encounter. A tip suggests recovering first; the decision remains yours.
Low health · 42%Classic Era / Hardcore · Simulated situation
The background fades while the text stays readable. These demo settings stay on this page.
Interactive web demo · Examples inspired by Alpha 0.25, with no connection to the game. Trying things here does not change any character.
Reach the waypointWaypoint reached. The guide can continue.Gather the last piece of firewood4 / 4 firewood · Objective complete!Take a breakReady to reassess the situation.01 / THE EXPERIENCE
Timely advice in a familiar space. Explore the tools already in the prototype, while keeping your eyes on the adventure.

Clear instructions, known waypoints and useful preparation. The panel adapts to the text and keeps its controls within reach.
The three Cautious Alliance routes are being tested. A waypoint marks a location, not a guaranteed safe path.
Combat and collection use objectives from your quest log. Accepting a quest, taking a detour or resuming should keep you on track.
Completion comes from the game. Skipping a branch remains an explicit, reversible choice.
Equipment estimates and vendor value give you two ways to assess rewards. Useful items stay protected in bag advice.
The estimate does not promise a damage increase. Choosing between multiple rewards remains manual.
Recommended spells, required levels and prices from the trainer you have open: plan your training while keeping money in reserve.
Eight classes supported, including hunter and druid. In-game prices take priority; no automatic purchases.
Health, mana, durability, free slots and useful supplies: a check before preparation steps or whenever you ask. An optional vendor detour then returns to the guide.
Missing measurements stay unknown. Advice does not guarantee safety; recovery, repairs and purchases remain manual.
XP gained, time estimates and local history. The journal opens when you ask, can be minimized and closes on entering combat by default.
Eight tabs use your character’s data. The copyable report window can be moved and returns you to the same journal tab.
Since 0.23, a seven-tab window brings the options together. Adjust background transparency, panel opacity and window sizes separately; the panel becomes clear again on hover.
Window from version 0.25 Alpha, rendered outside the game. Your personal settings are preserved; the display still needs testing in the client.
The addon includes French, English and Spanish text. Quests are tracked by ID, with English as a fallback if a translation is missing.
The preview shown here is in English. The website is available in French, English and Spanish.Preview 0.25.0 Alpha · Rendered outside the game from this addon version. The values shown are examples.
IN THE REAL GAME
A session from the creator in Northshire. Explore the markers on the screenshot to see where each element belongs.

Actual screenshot supplied by Gadash · 22 October 2026 · French game client · © Blizzard Entertainment. The addon version is not shown in the screenshot.
The step, tip and next objective stay together in the compact panel.
A direction and distance to the next waypoint. Movement remains entirely manual.
Guides, your session, route and preparations are gathered in a tabbed window.
The BalisoXP icon gives you access to the guide, journal and settings from the minimap.
Enlarge the screenshot ↗The guide and journal during a real session in Northshire.
Enlarge the screenshot ↗The background setting reveals the world without fading the guide’s text.
Enlarge the screenshot ↗Route choices and resynchronisation are gathered in their own tab.
Enlarge the screenshot ↗At the vendor, BalisoXP adds an estimated gain to the tooltip. This score is not a guarantee of damage.
PROFESSIONS / SINCE 0.23
Copper
Tin
Herbs
Firewood117 selected locations and 970 Alliance gathering areas for levels 1–25, filtered by profession and skill. Your own gathering adds to a local, account-wide memory. Tooltips show the resource and distance; WoW’s built-in tracking is still needed to find resources currently present.
02 / THE ROUTES
Four Alliance races. Three regional routes and class-specific quests. The content is written and cross-checked; the 0.25 fixes still need in-game testing.
YOUR FIRST HORIZON
Classic Era · Cautious 1–20 route · Alpha 0.25
Warrior · Defensive Stance, then Haggard’s Badge.
Paladin · Resurrection quest chain. The level 20+ paladin trial remains a separate detour.
Rogue · SI:7, lockboxes and lockpicking. Poisons and dangerous passages keep their warnings.
Priest · Priest introduction and Human racial spells.
Mage · Mirror Lake, class robe and lockboxes.
Warlock · Imp and Voidwalker. The level 20+ Succubus remains a separate detour.
Warrior · Vejrek and the prerequisites for Defensive Stance.
Paladin · Dwarf Paladin resurrection quest chain.
Hunter · Three taming trials and a final visit: killing the animal does not complete the taming objective.
Rogue · Hulfdan, Onin, then lockpicking and poisons when their prerequisites are met.
Priest · Healing and the Dwarf Priest racial spell.
Warrior · Vejrek and the prerequisites for Defensive Stance.
Rogue · Hulfdan, Onin, then lockpicking and poisons when their prerequisites are met.
Mage · Bink and the Manaweave Robe.
Warlock · Imp and Voidwalker, with an introduction specific to the Gnome starting area.
Warrior · Vorlus and the Elunite quest chain.
Hunter · The Night Elf taming quest chain, separate from the Dwarf route.
Rogue · Syurna, Sethir, then lockpicking and poisons when their prerequisites are met.
Priest · Healing and the Night Elf Priest racial spell.
Druid · Bear Form, poison cure and Aquatic Form. Dangerous journeys remain marked.
Content written, cross-checked and simulated. The sessions received cover Humans; other starting areas await their playtests. Night Elf pacing from 14–20 still needs more work.
View all coverage and its limits →Classic Era & Hardcore first. These routes do not establish Forever compatibility. Group quests, dungeons and dangerous journeys remain separate from the Cautious main route.
RECRUITMENT OPEN
Play the Alliance starts: four races and all twenty Era combinations await real gameplay tests. Each session you send helps improve a route.
SINCE 0.23
Subtle tools in Alpha 0.25. You choose the options; the game provides the observations.
Your quest log and completed quests help suggest a place to resume. You confirm; skipped steps can still be restored.
Route realignment and routes in 0.25 ↗Memory by enemy and class, areas where adds were encountered and an escape arrow. Local observations help you prepare for the next fight.
The heading is only a guide and does not guarantee a safe path.Quest-log planning, a vendor button that sells gray items while protecting useful ones, and trainer steps skipped when essential spells are already known.
Progression tools ↗Seven tabs bring the options together. A transparent background, a subtler panel and profession waypoints: you decide where they belong.
Settings, gathering and Beacon ↗THE DEVELOPMENT JOURNAL
Three recent project milestones. Open one to see the change and its validation status.
Character resynchronisation, completed quests and additions to Darkshore. The suggested starting point still needs the player’s confirmation.
Current Alpha · Fixes and routes await playtestingGameplay feedback fixes Darkshore quest turn-ins and strengthens the tools for resuming, visiting vendors and staying alert. Alliance starting routes continue to grow.
727 simulated engine scenarios, including 13 new ones, and successful data checks according to the delivery report. The 0.25 changes still need in-game testing. The dwarf, gnome and night elf starts have not yet been played in the sessions received; survival is not guaranteed.
Local combat memory, areas with reinforcements and progression aids. Observations provide pointers, without guaranteeing a safe passage.
Delivered in the Alpha · Further field validation neededSix new tools make room for past fights, upcoming quests and your previous characters.
714 simulated engine scenarios, including 17 new ones. Death alerts, refuges and respawns still need testing in the client. Estimates and escape headings remain indicative.
A dedicated settings window, seven tabs and gathering waypoints. The transparency option becomes easy to find.
Delivered in the Alpha · In-game testing underwayFour paladin sessions and feedback on settings lead to a new window, more gathering information and better visits to town.
697 simulated engine scenarios, including 24 new ones. Settings display, service dialogue and communication between two accounts still need in-game testing. Gathering areas and known locations do not detect resources currently present.
04 / WHAT’S NEXT
40 ideas tracked: 9 included within their stated scope, 26 partial and 5 planned. Each entry explains its current scope; tools added since 0.24 also appear in the journal. In-game testing continues.
No ideas match this search.
Recognize the NPCs and enemies for the current step.
This tool exists in the Alpha version. In-game testing continues.
A FEW WAYPOINTS
The project is progressing in Alpha. Here is what you can expect today.
Version 0.25.0 Alpha is for testing. The official link will be announced on the website as soon as it is available. The journal presents changes and limitations; the beta still awaits validation of the main classes, races and 1–20 routes.
Four Alliance races: human, dwarf, gnome and night elf. Three regional 1–20 routes and 28 class modules support the 20 Era combinations in version 0.25 Alpha. The sessions received were played on humans; the other starts still need gameplay testing. The pace of the night elf 14–20 route and some milestones need more work. Horde, Fast and dungeon routes remain to be built.
Classic Era and Hardcore come first. Other Classic clients, including Forever, need their own adaptation and testing. Retail comes later. Intended compatibility does not mean a tested version is already available.
The engine and 1–20 guide remain free. Additional one-time-purchase editions are being considered for later. They are not on sale: no payments, subscriptions or preorders are offered here.
You keep control of your character. BalisoXP uses public client APIs and automates neither movement nor combat. Eligible guide quests can be accepted and turned in after you interact with the NPC; Shift suspends automation. Payments and multiple-choice decisions remain manual.
The prototype is designed to coexist with Questie and several bag managers. Real gameplay tests are still needed for each client and version. Local diagnostics help identify the situation without promising universal compatibility.
The journal, combat memory and gathering memory stay local to your account. Enabled announcements go to your chosen channel; Beacon exchanges version, chapter and shared quests with other users through addon messages. These features are configured under Group and players. Reports are shared voluntarily outside the game. This website has no accounts, automatic-submission form or hidden analytics.

BUILDING THE ROUTE, TOGETHER
The Alpha brings a new stage of testing.
Join the testers or follow each new release.