Alpha 0.25.0 · Testing in progressWe’re recruiting testers
Riverglades at sunset in World of Warcraft Forever. Atmospheric image; Forever compatibility still needs verification.

CLASSIC ERA / HARDCORE

Fewer windows.
More adventure.

Your next step. The right preparation.
And room to enjoy Azeroth.

Cautious Alliance 1–20 · Alpha version.
4 races · 20 Era combinations · In-game testing continues.

YOUR GUIDE, AT A GLANCE
BalisoXP 0.25.0 Alpha panel: preparing for Garrick’s quest. Preview rendered outside the game.
Preview 0.25.0 Alpha
WORLD OF WARCRAFT CLASSICMake room for adventure REAL GAMEPLAY. YOUR JOURNEY.

A guide with a light touch.The panel fades when you choose.

FR · EN · ESThe same companion, in your language.

Free engine and 1–20 guide.Public download in preparation.

YOUR TURN TO PLAY

Take the first step.
Without launching the game.

Try the panel: a step, a gathering objective, a word of caution. Then give it the space that suits you.

BALISOXP0.25 Alpha

Hardcore · Classic Era · Cautious 1–20 route · Alpha 0.25

NEXT STEP

Reach the vineyards

Stay along the edge of the vineyards. Pull isolated enemies and keep a way out within reach.

Northshire · Vineyard edge

Progress0 / 1

Interactive web demo · Examples inspired by Alpha 0.25, with no connection to the game. Trying things here does not change any character.

Your adventure at a glance.

In the game, the journal brings together your session, route and preparations. Explore three examples here.

Your own pace

30 min · 6 quests turned in · 14 steps. These values are examples, not player statistics.

01 / THE EXPERIENCE

You play.
The guide follows.

Timely advice in a familiar space. Explore the tools already in the prototype, while keeping your eyes on the adventure.

Preview 0.25.0 AlphaOff-game preview
A clear direction: BalisoXP 0.25.0 Alpha preview rendered outside the game

Your next step. The essentials around it.

Clear instructions, known waypoints and useful preparation. The panel adapts to the text and keeps its controls within reach.

The three Cautious Alliance routes are being tested. A waypoint marks a location, not a guaranteed safe path.

Preview 0.25.0 Alpha · Rendered outside the game from this addon version. The values shown are examples.

IN THE REAL GAME

Adventure in the foreground.

A session from the creator in Northshire. Explore the markers on the screenshot to see where each element belongs.

Actual WoW Classic Era screenshot in Northshire: guide on the left, arrow in the centre and journal on the right.

Actual screenshot supplied by Gadash · 22 October 2026 · French game client · © Blizzard Entertainment. The addon version is not shown in the screenshot.

01

The guide

The step, tip and next objective stay together in the compact panel.

Adventure in the foreground.

Actual screenshot supplied by Gadash · 22 October 2026 · French game client · © Blizzard Entertainment. The addon version is not shown in the screenshot.

PROFESSIONS / SINCE 0.23

Waypoints for gathering.

  • Copper
  • Tin
  • Herbs
  • Firewood

117 selected locations and 970 Alliance gathering areas for levels 1–25, filtered by profession and skill. Your own gathering adds to a local, account-wide memory. Tooltips show the resource and distance; WoW’s built-in tracking is still needed to find resources currently present.

02 / THE ROUTES

Every starting point,
a new horizon.

Four Alliance races. Three regional routes and class-specific quests. The content is written and cross-checked; the 0.25 fixes still need in-game testing.

4Alliance races
20Era combinations
28class modules
727simulated scenarios in the report

YOUR FIRST HORIZON

Choose your starting point.

Classic Era · Cautious 1–20 route · Alpha 0.25

Human

502 steps · 135 quests on the main route
  1. 01Northshire
  2. 02Goldshire · Elwynn Forest
  3. 03Travel and the shared Alliance 12–20 route
Prepared class detours

Warrior · Defensive Stance, then Haggard’s Badge.

Content written, cross-checked and simulated. The sessions received cover Humans; other starting areas await their playtests. Night Elf pacing from 14–20 still needs more work.

View all coverage and its limits →

Classic Era & Hardcore first. These routes do not establish Forever compatibility. Group quests, dungeons and dangerous journeys remain separate from the Cautious main route.

FIELD EXPERIENCE SHAPES THE GUIDE

Specific feedback.
A better next session.

Feedback from the creator’s in-game sessions that helped improve the guide and its windows.

INTERFACE · 0.19.1

A report that finds its place.

Reported: the report window covered the journal and could not be moved.

Delivered: a movable report, a remembered position and a return to the same journal tab.

Read the patch notes →

SETTINGS · 0.23

The world behind the panel.

Requested: settings in one place and an easy-to-find transparency control.

Delivered: a window with seven tabs and separate settings for the background and the whole panel.

Opacity settings window and panel with a transparent background in the game.Read the patch notes →

Your session can help guide what comes next.

An unclear step, a misplaced trainer or an unnecessary detour? A screenshot and some context make your feedback valuable.

Prepare my feedback ↗

RECRUITMENT OPEN

We’re recruiting testers.

Play the Alliance starts: four races and all twenty Era combinations await real gameplay tests. Each session you send helps improve a route.

SINCE 0.23

An adventure that
remembers.

Subtle tools in Alpha 0.25. You choose the options; the game provides the observations.

Learn from your fights

Memory by enemy and class, areas where adds were encountered and an escape arrow. Local observations help you prepare for the next fight.

The heading is only a guide and does not guarantee a safe path.

Make room at the right time

Quest-log planning, a vendor button that sells gray items while protecting useful ones, and trainer steps skipped when essential spells are already known.

Progression tools ↗

Adjust your companion

Seven tabs bring the options together. A transparent background, a subtler panel and profession waypoints: you decide where they belong.

Settings, gathering and Beacon ↗

THE DEVELOPMENT JOURNAL

What changed.
And why.

Three recent project milestones. Open one to see the change and its validation status.

0.25.0Resume in the right place. Remember the dangers.22 October 2026 · Alpha

Resume in the right place

Character resynchronisation, completed quests and additions to Darkshore. The suggested starting point still needs the player’s confirmation.

Current Alpha · Fixes and routes await playtesting

Gameplay feedback fixes Darkshore quest turn-ins and strengthens the tools for resuming, visiting vendors and staying alert. Alliance starting routes continue to grow.

  • Darkshore: added turn-ins for eight quests accepted on the human, dwarf and gnome routes, recovering around 6,000 quest XP in simulation.
  • Dwarves and gnomes: trainer visits at levels 8 and 10. Dwarf hunters: trainers included in capital visits. Night elves: trainers in Dolanaar and Darnassus, with a return at level 16.
  • Night elves: 19 quests added in Darkshore and departure for the zone at level 11. The route still needs gameplay testing, and its 14–20 section needs further pacing improvements.
  • Welcome and route realignment: a suggested place to resume based on quests, the quest log and level. You confirm; skipped steps can still be restored. Command: /baliso recaler.
  • A vendor button to sell gray items, with a counter and protection for useful items. A trainer visit can finish automatically when no essential spell is missing.
  • Account-wide combat memory, prioritizing observations from your class. Areas where adds were encountered are remembered and flagged when you return.
  • Escape arrow activates when three enemies are attacking, even at full health. Stronger precautions in Stonesplinter Valley following a paladin session.
  • Respawns: a pale marker and “default value, not measured” label when no measurement is available. The new creature-ID-based timing remains experimental on Era.

727 simulated engine scenarios, including 13 new ones, and successful data checks according to the delivery report. The 0.25 changes still need in-game testing. The dwarf, gnome and night elf starts have not yet been played in the sessions received; survival is not guaranteed.

0.24.0A clearer view of danger and progress.22 October 2026 · Test version

Better preparation for encounters

Local combat memory, areas with reinforcements and progression aids. Observations provide pointers, without guaranteeing a safe passage.

Delivered in the Alpha · Further field validation needed

Six new tools make room for past fights, upcoming quests and your previous characters.

  • Combat memory by enemy: observed health loss, duration, poison and adds. A reminder before engaging draws on your own fights.
  • Escape route: a red arrow below your chosen health threshold, pointing toward a listed refuge or your recent out-of-combat trail. This heading does not check obstacles or patrols.
  • Hardcore deaths near your level and in your zone, from the client’s built-in announcement; reminders in the journal, without saving the player’s name.
  • 20-quest log: anticipates space needed, suggests quests to abandon and flags nearby turn-ins outside the route. You can open the quest log; abandoning remains manual.
  • Route ghost: compares your playtime with a best run by your other characters, using shared steps recorded since 0.24.
  • Estimated respawn markers on the minimap. Their display and the distinction between default values and measurements are corrected in 0.25.
  • Level milestones: remaining XP, estimated enemy count and duration when your fights provide enough data. Redridge: added “Selling Fish,” shortening the final milestone in simulation.

714 simulated engine scenarios, including 17 new ones. Death alerts, refuges and respawns still need testing in the client. Estimates and escape headings remain indicative.

0.23.0Your interface. Your professions. Your companions.21 October 2026 · Test version

More room for the game

A dedicated settings window, seven tabs and gathering waypoints. The transparency option becomes easy to find.

Delivered in the Alpha · In-game testing underway

Four paladin sessions and feedback on settings lead to a new window, more gathering information and better visits to town.

  • New seven-tab Settings window: Panel, Map and arrow, Quests, Advice, Bags and vendors, Routes, Group and players. Fixed text that stayed blank.
  • Background transparency from 0 to 100% and whole-panel opacity from 20 to 100%, becoming clear on hover. Adjustable sizes for the panel, journal, arrow and settings.
  • 970 Alliance gathering areas for levels 1–25 complement the 117 selected locations. Your gathering adds to local, account-wide memory; tooltips and a mining-pick reminder added.
  • Monty’s tram quests and “Deep Ocean, Vast Sea” added. Contextual item button extended to 218 quests; talking to a flight master or weapon trainer can complete the visit.
  • Group-only branches are deferred automatically while solo, then offered again if this setting changes. This mechanism never defers a quest you have already accepted.
  • Bingles and Silver Stream Mine reassessed by class and level; arrival at Thelsamar fixed, human detours removed from dwarf and gnome starts, and weapon DPS comparison corrected.
  • Auction House and bank: material advice and optional detours in capitals. You choose sale prices and handle all transactions.
  • Beacon between BalisoXP users: version, chapter and shared quests within the group. Limited addon messages, separate options and no names retained in saved data.

697 simulated engine scenarios, including 24 new ones. Settings display, service dialogue and communication between two accounts still need in-game testing. Gathering areas and known locations do not detect resources currently present.

04 / WHAT’S NEXT

The journey is
just beginning.

40 ideas tracked: 9 included within their stated scope, 26 partial and 5 planned. Each entry explains its current scope; tools added since 0.24 also appear in the journal. In-game testing continues.

40 ideas
1 / 7
01Included · needs in-game validation

Useful markers

Recognize the NPCs and enemies for the current step.

This tool exists in the Alpha version. In-game testing continues.

A FEW WAYPOINTS

Before you set out.

The project is progressing in Alpha. Here is what you can expect today.

When can I download BalisoXP?

Version 0.25.0 Alpha is for testing. The official link will be announced on the website as soon as it is available. The journal presents changes and limitations; the beta still awaits validation of the main classes, races and 1–20 routes.

Which characters are supported today?

Four Alliance races: human, dwarf, gnome and night elf. Three regional 1–20 routes and 28 class modules support the 20 Era combinations in version 0.25 Alpha. The sessions received were played on humans; the other starts still need gameplay testing. The pace of the night elf 14–20 route and some milestones need more work. Horde, Fast and dungeon routes remain to be built.

Which version of WoW is this for?

Classic Era and Hardcore come first. Other Classic clients, including Forever, need their own adaptation and testing. Retail comes later. Intended compatibility does not mean a tested version is already available.

Is it free?

The engine and 1–20 guide remain free. Additional one-time-purchase editions are being considered for later. They are not on sale: no payments, subscriptions or preorders are offered here.

Does the guide play for me?

You keep control of your character. BalisoXP uses public client APIs and automates neither movement nor combat. Eligible guide quests can be accepted and turned in after you interact with the NPC; Shift suspends automation. Payments and multiple-choice decisions remain manual.

Can I keep my other addons?

The prototype is designed to coexist with Questie and several bag managers. Real gameplay tests are still needed for each client and version. Local diagnostics help identify the situation without promising universal compatibility.

Does my data leave the game?

The journal, combat memory and gathering memory stay local to your account. Enabled announcements go to your chosen channel; Beacon exchanges version, chapter and shared quests with other users through addon messages. These features are configured under Group and players. Reports are shared voluntarily outside the game. This website has no accounts, automatic-submission form or hidden analytics.

A forest on Mount Hyjal in World of Warcraft Forever. Atmospheric image; no coverage of this zone is announced.

BUILDING THE ROUTE, TOGETHER

The next adventure
deserves a good start.

The Alpha brings a new stage of testing.
Join the testers or follow each new release.

Alpha version · Testing in progress · No payments available

Preview 0.25.0 Alpha · Rendered outside the game, with example values.