
Another known waypoint
Two options for four human quests. The counter stays intact. Selected bundle and trainer locations add detail to the maps. Neither crowds nor distant enemies are detected.
COVERAGE / PROTOTYPE 0.25.0
Four Alliance races and twenty Classic Era combinations are supported in the source content. Here is what has been prepared, and what still needs to be tested in the field.
THE CHARACTERS
“Prepared” means written, cross-checked and simulated. It does not mean completed in the game. Dashes indicate combinations unavailable in the Era client.
| Race | Warrior | Paladin | Hunter | Rogue | Priest | Mage | Warlock | Druid |
|---|---|---|---|---|---|---|---|---|
| Human | PreparedIn-game testing pending | PreparedIn-game testing pending | — | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | — |
| Dwarf | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | — | — | — |
| Gnome | PreparedIn-game testing pending | — | — | PreparedIn-game testing pending | — | PreparedIn-game testing pending | PreparedIn-game testing pending | — |
| Night Elf | PreparedIn-game testing pending | — | PreparedIn-game testing pending | PreparedIn-game testing pending | PreparedIn-game testing pending | — | — | PreparedIn-game testing pending |
Dwarves and gnomes share Dun Morogh before joining the common route through Loch Modan. Night elves continue through Teldrassil and Darkshore, with 19 more quests since 0.25. The dwarf, gnome and night elf routes have not yet been played in the sessions received; the night elf 14–20 route still needs more content.
THE MODULES
Taming, healing, rituals and prerequisites follow the native quest log. Modules are optional and keep their own progress, separate from the main route.

The three taming tasks and final visit each have their own objectives. Killing the animal does not complete the taming objective. Dwarf and night elf hunter quest chains are separate.
Druids follow their forms and healing quests; dwarf paladins follow Redemption. Introductions and trainers are filtered by race.
Preview rendered outside the game, with example data. The routes still need to be played.| Module | Steps | Quests | 0.25 testing |
|---|---|---|---|
| Human Paladin · Resurrection | 24 | 9 | Not yet played |
| Human Warrior · Defensive Stance | 10 | 4 | Not yet played |
| Human Mage · Mirror Lake | 7 | 2 | Not yet played |
| Human Priest · Racial spells | 6 | 2 | Not yet played |
| Human Warlock · Voidwalker | 15 | 3 | Not yet played |
| Human Rogue · SI:7 and lockpicking | 34 | 9 | Not yet played |
| Human Mage · Robe and lockboxes | 21 | 4 | Not yet played |
| Human Warrior · Haggard’s Badge | 9 | 2 | Not yet played |
| Gnome Warlock · Imp | 4 | 1 | Not yet played |
| Dwarf Hunter · First pet | 13 | 4 | Not yet played |
| Night Elf Hunter · First pet | 13 | 4 | Not yet played |
| Dwarf Priest · Healing and racial spell | 11 | 4 | Not yet played |
| Night Elf Priest · Healing and racial spell | 13 | 5 | Not yet played |
| Dwarf and Gnome Warrior · Vejrek | 13 | 5 | Not yet played |
| Night Elf Warrior · Vorlus and Elunite | 14 | 5 | Not yet played |
| Gnome Mage · Bink | 6 | 2 | Not yet played |
| Rogue · Hulfdan and Onin | 11 | 5 | Not yet played |
| Rogue · Syurna and Sethir | 10 | 4 | Not yet played |
| Dwarf Paladin · Resurrection | 22 | 9 | Not yet played |
| Night Elf Druid · Bear Form | 15 | 5 | Not yet played |
| Night Elf Druid · Cure Poison | 15 | 5 | Not yet played |
| Night Elf Druid · Aquatic Form | 15 | 4 | Not yet played |
| Alliance Warlock · Succubus (20+) | 11 | 3 | Not yet played |
| Alliance Paladin · Courage (20+) | 21 | 7 | Not yet played |
| Alliance Warrior · Rethban Challenge (20+) | 8 | 3 | Not yet played |
| Gnome Warlock · Voidwalker | 15 | 3 | Not yet played |
| Gnome Mage · Manaweave Robe | 19 | 3 | Not yet played |
| Alliance Rogue · Lockpicking and poisons | 26 | 7 | Not yet played |
THE DECISIONS
Practical tools in the journal, with their limitations explained. You choose; the game confirms.

Two options for four human quests. The counter stays intact. Selected bundle and trainer locations add detail to the maps. Neither crowds nor distant enemies are detected.

Money, spell budget and repairs. A native quote, then confirmation; no automatic purchases and no guild funds.
Your testing will give the next improvements
their strongest reason to exist.