Alpha 0.25.0 · Testing in progressWe’re recruiting testers
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COVERAGE / PROTOTYPE 0.25.0

Your race.
Your class. Your starting point.

Four Alliance races and twenty Classic Era combinations are supported in the source content. Here is what has been prepared, and what still needs to be tested in the field.

3regional routes
28class modules
20Era combinations
727simulated scenarios in the report

THE CHARACTERS

A starting route prepared
for every combination.

“Prepared” means written, cross-checked and simulated. It does not mean completed in the game. Dashes indicate combinations unavailable in the Era client.

Alliance 1–20 · Classic Era / Hardcore
RaceWarriorPaladinHunterRoguePriestMageWarlockDruid
HumanPreparedIn-game testing pendingPreparedIn-game testing pending—PreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pending—
DwarfPreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pending———
GnomePreparedIn-game testing pending——PreparedIn-game testing pending—PreparedIn-game testing pendingPreparedIn-game testing pending—
Night ElfPreparedIn-game testing pending—PreparedIn-game testing pendingPreparedIn-game testing pendingPreparedIn-game testing pending——PreparedIn-game testing pending
Two continents, different journeys.

Dwarves and gnomes share Dun Morogh before joining the common route through Loch Modan. Night elves continue through Teldrassil and Darkshore, with 19 more quests since 0.25. The dwarf, gnome and night elf routes have not yet been played in the sessions received; the night elf 14–20 route still needs more content.

THE MODULES

Direction is only the start.
The right steps matter.

Taming, healing, rituals and prerequisites follow the native quest log. Modules are optional and keep their own progress, separate from the main route.

Night Elf Hunter · Level 10
Night elf hunter taming module, version 0.25 Alpha simulated outside the game

A companion must be tamed.

The three taming tasks and final visit each have their own objectives. Killing the animal does not complete the taming objective. Dwarf and night elf hunter quest chains are separate.

Druids follow their forms and healing quests; dwarf paladins follow Redemption. Introductions and trainers are filtered by race.

Preview rendered outside the game, with example data. The routes still need to be played.
28 modules · version 0.25.0
ModuleStepsQuests0.25 testing
Human Paladin · Resurrection249Not yet played
Human Warrior · Defensive Stance104Not yet played
Human Mage · Mirror Lake72Not yet played
Human Priest · Racial spells62Not yet played
Human Warlock · Voidwalker153Not yet played
Human Rogue · SI:7 and lockpicking349Not yet played
Human Mage · Robe and lockboxes214Not yet played
Human Warrior · Haggard’s Badge92Not yet played
Gnome Warlock · Imp41Not yet played
Dwarf Hunter · First pet134Not yet played
Night Elf Hunter · First pet134Not yet played
Dwarf Priest · Healing and racial spell114Not yet played
Night Elf Priest · Healing and racial spell135Not yet played
Dwarf and Gnome Warrior · Vejrek135Not yet played
Night Elf Warrior · Vorlus and Elunite145Not yet played
Gnome Mage · Bink62Not yet played
Rogue · Hulfdan and Onin115Not yet played
Rogue · Syurna and Sethir104Not yet played
Dwarf Paladin · Resurrection229Not yet played
Night Elf Druid · Bear Form155Not yet played
Night Elf Druid · Cure Poison155Not yet played
Night Elf Druid · Aquatic Form154Not yet played
Alliance Warlock · Succubus (20+)113Not yet played
Alliance Paladin · Courage (20+)217Not yet played
Alliance Warrior · Rethban Challenge (20+)83Not yet played
Gnome Warlock · Voidwalker153Not yet played
Gnome Mage · Manaweave Robe193Not yet played
Alliance Rogue · Lockpicking and poisons267Not yet played

THE DECISIONS

A useful detour.
A clear reason.

Practical tools in the journal, with their limitations explained. You choose; the game confirms.

Manual selection of alternative waypoints in the journal, preview rendered outside the game

Another known waypoint

Two options for four human quests. The counter stays intact. Selected bundle and trainer locations add detail to the maps. Neither crowds nor distant enemies are detected.

Town summary and native repair quote, preview rendered outside the game

The cost, before the click

Money, spell budget and repairs. A native quote, then confirmation; no automatic purchases and no guild funds.

The guide includes its limitations.

  • Elites, escorts, rare items and dungeons are not all required. Two optional collections keep these detours separate.
  • Klaven’s Tower, the succubus quest and the aquatic route include sections blocked in Cautious mode. The Test of Righteousness is not promised as a solo objective at level 20.
  • Database disagreements over quest givers still need to be checked in the client. The pacing of the night elf 14–20 route, its level 18 and 20 trainers, and some human level milestones still need improvement.
  • The 0.25 totals are 502 steps / 135 quests for humans, 438 / 118 for dwarves and gnomes, and 311 / 94 for night elves. Shared route sections do not add extra quests to an individual character.
  • Horde and Fast routes remain to be developed. Forever requires its own adapter and testing. No public beta date has been confirmed.

Your testing will give the next improvements
their strongest reason to exist.

Join the testers